ORBIT SNAKE
A snake on the shell of a junk-choked planet. Constant speed, one control, one button, and a HUD with no words in it. Everything on screen is generated when the game starts: the planet, clouds, stars, junk, ship, music and every sound.
HOW TO PLAY
Turn with A / D or the arrow keys. Junk rides great circles around the planet: come up behind a piece with a matching heading and it becomes a segment of your train; hit it any other way and you shed two. Bite your own tail and the loose segments become wreckage on the shell.
When the pips at the bottom of the screen fill, press SPACE to throw the whole train into the atmosphere and climb to the next, denser shell. Three skill icons float ahead of you after every climb: fly through one to keep it for the run. Linger on a shell and the Kessler clock fills it with more junk. Die and your wreck waits there next run. Reach the fifth shell to win.
Gamepad: left stick turns, A ejects, X whips, LT brakes, LB / RB phase-hop, Start pauses. On the keyboard Escape pauses and Enter restarts.
Built in Unity 6 with no imported assets, together with Claude. The macOS download is unsigned: right-click, Open, and confirm once.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, macOS |
| Authors | StevenLi-phoenix-work, 23nicolaso |
| Genre | Action |
| Made with | Unity |
| Tags | Arcade, Procedural Generation, Roguelite, Snake, Space, Top-Down, Unity |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |



Comments
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Playing was fun!